Materials are divided into Potent; which slightly raises HP, Strength, and Magic altogether; Vitality, which raises HP better than Potent; Power, which raises Strength better than Potent; and Mana, which raises Magic better than Potent. I have also given completely new skillsets to some jobs, like Tinker, Assassin (now renamed Shadow) or Seer (now renamed Sorcerer). There is no equipment that gives MStBonus. Additional characters do not have fee limiting the player from having several "perfect" combination characters, but there is several hours of content the player would have to repeat to unlock the game's content for new characters. Defense cannot be permanently boosted, but is only affected by accessories. Surrendering Supersoldiers and Heavy Gunners may yield HP Enhancers or ATK Enhancers. Also, many jobs are locked behind quests. As a character gains experience in battle, they acquire Sphere Levels allowing them to move within the grid. Many special abilities are behind locked spheres, but since all the characters share the same Sphere Grid, any lock only needs to be unlocked once to make the path available for all characters. The player can also completely remake the Sphere Grid with Clear Spheres, which blank the current node allowing the player to fill it with a stat of their choosing. The stat they choose will be the primary stat that will be boosted. Unarmed awards 11 points per use, while Fire awards 3 points. For those interested in maximizing stats, it's recommended to keep the party's level as low as possible, and then start to level up with stat-boosting equipment at the end of the game. like defense, MP, MAtk MDf, Atk, Speed,Hp you know stuff like that. A character gains a bonus to Accuracy equal to 1/4 of his Agility. While these bonuses don't "grow" mastering a job would transfer the bonuses to the Freelancer and Mime, but none of the penalties. Click the register link above to proceed. Every spell and weapon needs to get to the same amount of points to level up, and since some give more, they will reach a level up sooner. E.g. The only way to boost stats permanently is by leveling up. Still working to finish the charts so I can organize the charts by things like most powerful growth and do things like show the total stats a class gets on level up. Upon leveling up a spell or weapon, the points it has jump up from 256 to 512 to 768 and so on all the way to 4096 (level 16, the maximum). A character's primary stats are capped at 255; using Sources or wearing equipment and accessories does not increase a character's base stat from where the stat bonuses are calculated at a level up, and thus does not affect the rate the character gains stat increases through leveling. Stat growth refers to the permanent improvement of the stats of the player characters. Different attacks get different amounts of points. Each character begins at a certain point in the Sphere Grid, giving them a path for most of the game. A character gains a bonus to Magic Resistance equal to 1/2 of his Intelligence. Players can create a powerful character in terms of physical attacks, a powerful magician with strong magic attacks, or anything in between. Topic: FFTA2's Community In-Depth Unit Guide. All stats, except for Spd, rise when the player levels up, by an amount predetermined by the following formula: ((growth*4)+9)/10. Growths: 2nd highest Viera Speed growth, average everything else. Each spell can be cast up to 9 times before having no more effect. In addition to these automatic increases, the Bonus values also increases based on the stat bonuses given by equipment. Speed is a determining factor in your ATB gauge. This is the only "E+" rating. The best way to grow stats is to level up in a job with good growth, then de-level through the degenerator trap or enemy abilities as an Arithmetician, then re-level as a good stat growth job. generally, speed is best. The human and mutant classes produce the highest HP by far because of how the other classes have fix base stats. This is because the higher the initial levels for Freya, Quina, Eiko, and Amarant when they join the party, the more stat penalties they suffer. A character gains a bonus to HP equal to Vitality/4. Leveling a role on a large Crystarium node increases certain stat by certain amount: These stats can also be improved by equipping various weapons and accessories. The maximum stats attainable only by fully advancing through Crystaria for each character are: Each role can now attain level 99 and the Crystaria for Serah and Noel have twenty-two stages at each a bonus is selected. Speed. The Materia can be fused with various items that grant stat boosts and the boosts carry over to different Materia during fusion. The actions in battle craft the characters' skills. You gain stats based on what class you have when you level up, and those stick regardless of switching around classes. Though the percentage can be confusing, treat this stat as such, on a scale of 128 instead of 100. Spell and weapon levels take a certain amount of uses, each awarding a certain number of "points" for that skill to level up. Speed and Spirit max at 50, while Strength and Magic max at 99. Enhancers are also rewards for some tasks and the superboss Nox Suzaku yields them. The "growth" is a number dependent on class that ranges from 1.50 to 3.00 in increments of 0.25 for the four passive stats (Atk, Def, Mgk and Res), from 5 to 9 in whole integers for HP, and from 1 to 8 for MP. Each job has a static stat modifier compared to the Freelancer. Practice Auctions when they open. This does not stack with the guaranteed stat bonuses from above. generally, speed is best. A Galka may make the ideal Warrior, but can't match a Tarutaru as a Black Mage, and the player can't have both without paying for the extra character, for whom they would have to redo much of the game's content. They can be manufactured with certain GF abilities, though they require obtaining ingredients through Card Mod, rare enemy drops, or expensive purchases. Any point increases in those growths will yield more significant results. Every 16 levels gained adds +1 to a character's Defense Multiplier, or half that if he is not using a shield. A character gains a bonus to White Magic Multiplier equal to 1/16 of his Mind. FFTA2 - Stat Growth Phoenix Down: You can revive fallen members and kill undead instantly with this. I know nothing. When a character lands at a given node they can use spheres acquired through the game to activate a node and receive the node's attributes, such as HP or MP boost, Strength, or Luck. Serah has the superior Magic growth and Noel has the superior HP and Strength growth. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. The following method requires Doomtrain, Eden and Tonberry. Final Fantasy Tactics A2: Grimoire of the Rift Walkthrough - FFTA2: GOTR Final Fantasy Tactics A2 was originally released in 2007 for the Nintendo DS. Due to the Marcus/Eiko stat bug, all of Marcus's StatBonus values transfer over to Eiko, while not affecting her level. re: Stat Growth Raz, I think that maybe you should post in the Fight-Magic-Round chart. FFTA2 Tools (Updated 2013/02/16) Welcome to Final Fantasy Hacktics. If that character levels while it is equipped, that character will gain 1 StrBonus when he levels up. Ultimately different people will prefer different styles, so this guide will try to address the most common views, and let you decide what you like best. Green Mage is one of the few pure support jobs, in addition to White Mage, Time Mage and, uh, Tinker, I guess? A character's base stats are tied to their race and job, and a character can freely change job, making finding the optimal race and job combination impractical. However, robots also have robotic parts bonus cap of 99 for all stats and 999 hp that adds directly on to these stats, so the cap for robots becomes 1195 HP, 147 Attack, 107 Defense, and 144 Attack with 0 MP. The first new Viera job, and also the first job you unlock. Released for the US on June 24, 2008, Final Fantasy Tactics A2: Grimoire of the Rift continues Square-Enix's commitment to mixing the Final Fantasy universe with turn-based tactics. It is possible to duplicate the Sources with the W-Item duplication bug for quick stat boosts. The rest of the classes have fixed base stats depending on what form they take, which are lower than 999 HP and 99 for stats, so they're all lower than humans, mutants and robots. Casting a certain spell will eventually increase the level of that spell, making it more powerful and less likely to miss. Items that give permanent boosts are rare. Stats max out at 255. The best way to grow stats is to level up in a job with good growth, then de-level through the degenerator trap or enemy abilities as an Arithmetician, then re-level as a good stat growth job. Tactics is famed for having unique gameplay, and of course for being highly addictive. img213.imageshack.us/img213... 0 comments. Looks like you're using new Reddit on an old browser. This page lists all of the laws in FFTA2 and explains how not to break them. Final Fantasy Tactics A2: Grimoire of the Rift Video Game - Released for the US on June 24, 2008, Final Fantasy Tactics A2: Grimoire of the Rift continues Square-Enix's commitment to mixing the Final Fantasy universe with turn-based tactics. To get Vitality, one can refine Vit Ups by buying Vit-J Scrolls and using the GFAbl Med-RF to refine 10 into 1 Orihalcon and refine 10 of those into an Adamantine, then use Forbid Med-RF to turn 5 of those into 1 Vit Up. The main attributes of each character are hit points (HP), mist points (MP), attack (Atk), defense (Def), magick (Mgk), resistance (Res) and speed (Spd). When a character gains a level, StrBonus and MagBonus increase by 3, SprBonus increases by 1 and MStBonus increases by 5. A character gains a bonus to Defense Multiplier equal to 1/16 of his Agility, or half that if he is not using a shield. Each Job has a Base and a Growth for their main 7 stats: HP, MP, WAtk, WDef MPow, MRes and Spd. Among the many options are permanent stat bonuses up to 120 HP/MP, and +8 in other stats. Abilities. Only one stat, when modified, makes an obviously meaningful contribution: Magic Power. Just because a class doesn't have anything that high, it does not mean the class is weak. When a character gains a level, they earn increases to all primary stats as well as HP and MP, but the amount they increase is random, and depends on the stat, the character and their current level. A character gains a bonus to White Magic Accuracy equal to 1/2 of his Mind. These are: the Power Source, which increases Strength; Guard Source, which increases Vitality; Magic Source, which increases Magic; Mind Source, which increases Spirit; Speed Source, which increases Dexterity; and Luck Source, which increases Luck. Every 4 job levels gained adds +1% to a character's Accuracy. So, the real cap is 99 + equipment bonuses. Stat growth is character-specific. List of Laws. A character gains a bonus to Black Magic Accuracy equal to 1/2 of his Intelligence. The jobs have stat modifiers and penalties, but are tied to the job in question and disappear upon changing jobs. If you want to know the edge cases...so the way stat growths work, lower is better, and you take the level you're levelling to and the level you started from, so ex, if you level from level 1 to level 20 with a growth value of 50 your MA gets multiplied by (50+20)/(50+1) He also has a 1 in 8 chance of gaining a point in Intelligence, Stamina, etc. A character's gear and level have a bigger impact than the permanent stat boosts gained from equipping magicite. Download Final fantasy tactics a2 jobs guide: http://qth.cloudz.pw/download?file=final+fantasy+tactics+a2+jobs+guide Read Online Final … WALKTHROUGH FINAL FANTASY 9-LOCATION: M.S. If Yuna levels up wearing exclusively the Gunner dressphere, she will have the same stats as a level 25 Gun Mage as she would if she leveled up with a different dressphere. If this is your first visit, be sure to check out the FAQ by clicking the link above. It greatly increases the difficulty of the game and re-balances it by tweaking items, skills, jobs, and giving the enemies the player faces more options, which unlocks the AI's true potential. Gelnika is notable as a location where every monster can be morphed into a Source. The player may reassign already spent points by using one copy of the "Keeper's Hymn" item. If you see a value that has no range on it, and you have that race/job in your clan, then please help me out and send in their stat growth! A character gains a bonus to Magic Resistance equal to 1/2 of his Mind. you should add more. It's possible to keep their levels low until Amarant joins the party so that the additional characters won't receive more stat penalties. A character gains a bonus to Black Magic Multiplier equal to 1/16 of his Intelligence. Upon gaining specific levels, a character will always gain a specific stat. Attributes are also individually increased based on player actions: Max HP also automatically increases at regular intervals in later versions. Materials are further divided into Biological which are used by Feral Creatures and Mechanical, which are used to develop mechanical monsters. i MM MM MM : MMM SMS .MMMMMMMM MM MMMMMW MB MM SMS BMM MM MM ZWWMMM MM8 @MM WM, MM rMZ MM MM M 7MMMMMMMMa MMM MMMMMMMrMM MM@ MMMMMMM; Guide: Statistic Growth Charts Game: Final Fantasy Tactics Advance System: Game Boy Advance Author: … best. Small spheres in the same positions give similar stat bonuses on each playthrough, while the large are role-sensitive. Mastering a Black Mage would grant Freelancer and Mime the aforementioned +31 to Magic, but if the character then mastered Oracle it would be replaced by the Oracle's +36 to Magic. Characters have a 1 in 8 chance in gaining a point each stat. Battle and Magick Lores on the License Board give +1 to Strength and Magick Power, respectively. Each Paradigm Pack monster has only one role that is developed via expending materials. We get a quest of collecting mechine pieces, which kinda showed me the growth some of our characters have made. Character's stats increase through leveling up or by buying increases (eg: Hp Up, Atk Up) from moogles. Later in the game, the player can go on other characters' paths and increase in the stat that they mostly specialize in. There are two types of nodes: small and large. The player can instead permanently boost the accessories' attributes through equipment upgrades. The best stat-boosting equipment can be purchased on disc 3 and 4 in shops, the Treno Auction House, found in chocographs, and in some treasures on disc 3 and 4. While character stats are already highly customizable with the junction system, these changes are not permanent. Likewise, the same Red Mage will normally gain 2–5 MP upon leveling up, and has a chance to instead gain 12–17 MP upon leveling up. To get from level 1 to 2, one needs to use the spell a total of 10 times (9 to get from 256 to 274, and one more to jump up to the next level.). Final Fantasy Tactics Advance - Treasures Hunting ( Map Locating) & Character Stat. For example, a level 20 Knight who previously leveled as a Thief, would have the exact same Strength, Agility, Vitality, Intellect, Mind and MP / spell slots as a level 20 Knight who previously leveled as a Warrior or White Mage. DeSgeretjin's Final Fantasy Tactics Advanced 2: Vanilla Spiced, This mod changes up the vanilla gameplay by adding a unique job for Luso, various ability changes to some jobs, stat growths for all except HP growth was nerfed so units can be 60% more durable in fights which in turn makes status effects more relevant to use, Monsters are given a buff to stat growth overall to offset their lack of … New comments cannot be posted and votes cannot be cast, More posts from the finalfantasytactics community, Continue browsing in r/finalfantasytactics. A place to discuss all things Final Fantasy Tactics! There are also other augments that battle performance, like Swiftness, but do not themselves grant stat boosts. Final Fantasy Tactics A2: Grimoire of the Rift, released for the Nintendo DS, is the direct sequel to Final Fantasy Tactics Advance and another escapist fantasy in the eye-gougingly popular Final Fantasy RPG series.. Luso Clemens is a typical troublemaking schoolkid who, on the last day of school, is forced to help tidy up the school's library as part of detention. A character gains a bonus to White Magic Power for non-healing spells equal to 1/2 of his Mind. Yeah, I was waiting for that fourth thief blade forever. The second number is the Growth. Characters have a chance to gain a "strong" level in HP and MP. save. The main goal of Final Fantasy Tactics A2 Redesigned is to make the game more difficult than before, and remplace useless and game-breaking things. For example, leveling with the Ifrit magicite equipped grants a permanent +1 to Strength, while leveling with Midgardsormr equipped increases the max HP gained at level up by 30% (that is, if the character were to gain 100 HP at level up, they would gain 130 instead; this applies to MP as well). Every 16 levels gained adds +1 to a character's Attack Multiplier. Stat Growth by Class - FFTA2. Strength, Agility, Vitality, Intellect, Mind and MP are determined by a character's current level and job. HP ranks from A-E, MP from A-H, and the other stats from A-G. 64% Magic Evasion means that exactly half of the magical attacks are evaded, for instance. Characters' stats are raised by equipment and leveling up, but to otherwise permanently boost them, the player needs to use stat enhancement items in the Promotion menu at relic terminals. And 96% speed growth, beating every other job besides Chocobo Knight. Distributed stats were removed with the Final Fantasy XIV: Stormblood expansion. This requires completing the CC quest before the point of no return. Because stat growth is limited by level-ups and access to stat-boosting equipment, how high each stat can become will depend on how you choose to play the game and distribute bonus points. report. A character gains a bonus to Attack Power equal to 1/4 of his Strength. 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